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You see, something important happened between LEGO The Lord of the Rings and LEGO Marvel Super Heroes on the consoles. The presence of that subtitle, missing from the home versions, offers a bit of a clue as to how authentic an experience you should expect. Handheld fans got something a little bit different. Marvel fans with consoles finally got theirs late last year with the console release of LEGO Marvel Super Heroes. It’s a big old sandbox, and I think that’s something that is core to what the LEGO toys are all about. If you don’t have time to sink into a level, you can at least take your characters of choice around to hunt for more new characters or secret gold bricks. It was a great idea that perfectly fit the LEGO concept of packing in secrets and tons of playable characters with unique abilities. After all, if you’re going to give me Superman as a playable character, I want to be able to fly around wherever the heck I want. Since LEGO Batman 2 ($4.99) released, the home console LEGO games have driven towards open worlds and the licenses that fit that idea. Watch that subtitle, because it’s important. I think that strongly informs what we’ve received in LEGO Marvel Super Heroes: Universe In Peril ($4.99). The entire handheld LEGO line’s design is held back by the weakest hardware in the group, and that still, to this very day, includes the original Nintendo DS. I’ve mentioned this in earlier LEGO reviews, but it’s worth repeating for context’s sake. Then, we got a port of LEGO Star Wars: The Complete Saga (Free), which seemed to be a fairly direct port of the console games and, perhaps significantly, did not release on the 3DS and PlayStation Vita. Still, while some parts were lost, the levels at least stayed fairly faithful to the console title. LEGO The Lord of the Rings ($4.99), as a shared release with the other major handheld game systems, was cut down from the console versions in many respects, offering a few decent-sized hubs but taking out the interesting RPG elements. The last three major LEGO releases on iOS certainly represent quite the platter.